The opportunity to do game-testing at PAX arose fairly suddenly, and without a lot of lead time. So the game faculty chose games that were: a) in top shape from summer GAM400, b) had members willing to do a ton of work in August, c) had strong IGF aspirations, and/or d) would make a strong showing for DigiPen.
We also set up a strong producer structure, with experienced RTIS producers from each game, and another one, Gabriel Serra, at the helm as a PAX Show Producer for the whole project.
DigiPen has not done a trade show of this size or technical commitment, ever. The logistics, on top of getting ready for the new school year, are hairy.
This is a trial run. If we like the results; if the game teams feel that the feedback is worth the effort; if the exposure is beneficial; if the stars align such that we are able to attend PAX in the future; if the budget can afford it; and if there are people willing to do this amount of work next year -- we will do a v2.
We are keeping post-mortem notes for "What we learned; recommendations for next time." The main theme is, Start earlier. Like, in April.
Thursday, September 3, 2009
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